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| Mises à jour ! | |
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+18Fayn Gridou Hakim Masaamba Ben [ODH] Boris Uvatha Dar [GC] Redsonia Keldar [ODH] Rackhir le Rouge Ari Sikozu Nikolai Telrick Hans Saemon Krum Crystal 22 participants | |
Auteur | Message |
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Boris
Nombre de messages : 109 Date d'inscription : 07/07/2006
| Sujet: Re: Mises à jour ! Sam 09 Sep 2006, 15:19 | |
| d'après ce que m'a dit Elladan sur irc, c'est un crash au niveau des serveurs d'orange et comme wanadoo est devenu orange, Telrick, red, vous avez le même problème que moi.
Donc, pour le moment ben pause GW obligatoire xD
Dernière édition par le Sam 09 Sep 2006, 15:28, édité 2 fois | |
| | | Telrick Chinese Monk Farmer
Nombre de messages : 348 Age : 39 Date d'inscription : 03/06/2006
| Sujet: Re: Mises à jour ! Sam 09 Sep 2006, 15:25 | |
| okiche, merci beaucoup | |
| | | Redsonia
Nombre de messages : 150 Age : 44 Localisation : biscarrosse Date d'inscription : 04/06/2006
| Sujet: Re: Mises à jour ! Sam 09 Sep 2006, 15:36 | |
| Noooooooooooooooooooooooooon pas de pause Guild Wars......bouuuuuuuuuuuuuuuuuuuhh | |
| | | Uvatha
Nombre de messages : 27 Localisation : Toulouse Date d'inscription : 04/06/2006
| Sujet: Re: Mises à jour ! Sam 09 Sep 2006, 15:40 | |
| Vu sur France Guild wars : http://www.france-guildwars.com/index.html - Citation :
Beaucoup d'entre vous rencontrent des problèmes de connexion soit aux serveurs Guild Wars, soit aux sites officiels. Voici l'explication: "Originally Posted by Guild Wars Network News Servers Currently Down
Due to an overheating incident within our Los Angeles Datacenter, several Guild Wars servers are currently down. Datacenter personnel are working to solve the problem, and we hope to reestablish connectivity in the very near future."
Ce sont donc des problèmes au niveau du Datacenter de Los Angeles. Nous n'avons pour le moment aucune idée de la durée de la coupure.
UPDATE: Il semblerait que tous les joueurs ne soient pas logés à la même enseigne. En effet, pour certains fournisseurs d'accès, tout marche parfaitement pour les joueurs sur Alice / Tiscali, Free, 9, Tele2, Club Internet, par contre chez Wanadoo/Orange ça ne passe toujours pas.
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| | | Krum
Nombre de messages : 409 Date d'inscription : 03/06/2006
| Sujet: Re: Mises à jour ! Sam 09 Sep 2006, 18:28 | |
| C'est quoi l'event des marchepins sinon? | |
| | | Ben [ODH]
Nombre de messages : 27 Date d'inscription : 12/06/2006
| Sujet: Re: Mises à jour ! Sam 09 Sep 2006, 18:49 | |
| - Krum a écrit:
- C'est quoi l'event des marchepins sinon?
Un super event qui fait que si ton FAI est orange, tu peux pas jouer du WE ^^ | |
| | | Saemon Enkulé de monk ki heal pa
Nombre de messages : 184 Age : 49 Localisation : biscarrosse Date d'inscription : 04/06/2006
| Sujet: Re: Mises à jour ! Sam 09 Sep 2006, 20:01 | |
| Ayé ça remarche pour les mamadouïens en herbe | |
| | | Sikozu
Nombre de messages : 190 Date d'inscription : 09/06/2006
| Sujet: Re: Mises à jour ! Jeu 14 Sep 2006, 15:38 | |
| Une très grosse mise à jour : - Citation :
Update - Wednesday September 14
* Updated the art used for bone fiend projectile attacks. * Adjusted balance of some monster groups in the Ring of Fire mission and the Ice Floe Explorable area. * Adjusted the attributes of Tin Dao Kaineng in Haiju Lagoon. * Improved the Mission Map (the window accessed by using the "U" key) so that it works properly in the Catacombs, the Underworld, and Fissure of Woe, where previously it showed only black.
GUILD BATTLE UPDATES * Removed one of the Bodyguards and one of the Archers near the Guild Lords. * Added two Knights near the Guild Lord. Knights are Warriors with the following skills: Server Artery, Gash, Healing Signet, and Power Attack. * Adjusted the positions of Guild Hall NPCs. * Shortened the time until "Victory or Death!" to 20 minutes. * Modified the "Victory or Death!" effect so that it applies to all players, regardless of where they are on the map.
SKILL UPDATES ...
Pour les skills je vous conseille d'aller y jeter un oeil. (C'est trop long pour le mettre sur un post). Les plus nombreuses modifications concernent les assassins et les ritualistes. | |
| | | Hakim Masaamba
Nombre de messages : 288 Date d'inscription : 14/08/2006
| Sujet: Re: Mises à jour ! Jeu 14 Sep 2006, 17:07 | |
| De gros changements en perspective !!! | |
| | | Crystal
Nombre de messages : 288 Date d'inscription : 03/06/2006
| Sujet: Re: Mises à jour ! Ven 15 Sep 2006, 11:58 | |
| Deux semaines d'absence, et je vais encore être largué en rentrant Crystal, toujours sans le net et en direct depuis la fac. | |
| | | Krum
Nombre de messages : 409 Date d'inscription : 03/06/2006
| Sujet: Re: Mises à jour ! Jeu 26 Oct 2006, 06:16 | |
| En attendant la trad fr : - Citation :
Update - Wednesday October 25 New Features of Guild Wars Nightfall
Today we are publishing the new features of Guild Wars Nightfall in anticipation of the campaign’s release this Friday, October 27 at 12:01 am PDT. Players won’t be able to acquire Heroes or participate in Hero Battles until they can play through the Nightfall campaign, but many of the other features of Nightfall are available today as free updates.
Skills and Attributes
* Skill selection, attribute adjustment, and secondary profession selection are now centralized on the new Skills and Attributes panel. * Your characters can now change their secondary professions whenever they are standing in a town or outpost. PvP characters can change to any secondary profession, while Roleplaying characters can change to any profession that character has previously learned. * You can now save and load templates containing Skill Bar setup, attributes, and professions. This allows you to switch a character between different roles quickly, and to share your strategies with your friends. * To save a Skill Template, click the disk icon inside the Skills and Attributes panel, then click “Save to Template.” The template will be saved to a small file in the Templates/Skills folder below the Guild Wars installation directory. You can copy this file to other computers, share it with your friends, or post it on the Internet. * To load a Skill Template, click the disk icon, then click “Load from Template.” You can load any template that matches your character’s primary profession. * If your character doesn’t have as many attribute points as the character who saved the template, the attribute levels will automatically be adjusted down for you. * If your character doesn’t have access to skills that were saved in the template, those skills will appear grayed out.
Equipment Templates
* PvP characters can now save and load Equipment Templates containing a complete set of armor and weapon selections. * To save an Equipment Template, click the disk icon inside the Inventory panel, then click “Save to Template.” The template will be saved to a small file in the Templates/Equipment folder below the Guild Wars installation directory. * To load an Equipment Template, click the disk icon, then click “Load from Template.” You can load any template that matches your character’s primary profession. * Loading a template will replace your character’s current weapons and armor, unless your character is using weapons or armor that were acquired through roleplaying. * If you load a template that uses item upgrades that are not currently available on your account, the items that require those upgrades will not be created.
Equipment Builder
* Equipment can be made for any PvP character, including PvP Heroes, using the new PvP Equipment panel. * You can open the PvP Equipment panel whenever your PvP character is standing in a town or outpost by clicking on the PvP Equipment icon within the Inventory panel or by pressing “J” on your keyboard. * To create an item, click on the portrait of the character you would like to build the item for, then select the tab for the type of item you would like to create. Choose the item, upgrade components, and color from the list of available selections. * If you would like the item to be equipped immediately, select the “Equip Immediately” option before clicking “Create.” The new item will be placed onto your character, and the old item that your character was previously wearing will be destroyed. If you choose not to equip immediately, the new item will be placed into your character’s inventory instead. * Items created with the PvP Equipment panel cannot be upgraded or salvaged.
Armor Insignias
* New armor crafted in Elona or through the PvP Equipment panel can contain swappable insignias, which provide the same types of bonuses that previously were permanent parts of the armor, plus new bonuses that are being introduced with Nightfall. * With the use of armor insignias, you can now mix and match different armor bonuses with different armor appearances. Additionally, the use of insignias simplifies the process of creating armor with the PvP Equipment panel because you can choose the armor appearance and bonus separately. * Outside of the PvP Equipment panel, you can only place an insignia on a piece of armor if that armor has a blank insignia slot. Certain types of armor crafted in Elona include blank insignia slots. * Like other types of armor upgrades, insignias must be unlocked on your account before you can use them in the PvP Equipment panel. Because some insignias are replacements for bonuses that used to be inherent properties of PvP armor, those insignias are already unlocked on your account. * Because insignias allow you to place bonuses on certain types of headgear that could not receive bonuses in the past, some existing high-end headgear from Tyria and Cantha is being updated with this build to include new bonuses.
Weapon Inscriptions
* New weapons found in Elona or created through the PvP Equipment panel can contain swappable inscriptions, which provide a variety of weapon bonuses and enhancements. * Like armor insignias, weapon inscriptions allow you to swap bonuses between different items you acquire by playing through the roleplaying content, and they simplify the process of creating items with the PvP Equipment panel by enabling you to choose the base weapon and the weapon bonuses separately. * You can only place an inscription in a weapon if that weapon has a blank inscription slot. Inscriptions and inscription slots are sometimes found on rare weapons dropped by monsters in Elona. * Inscriptions must be unlocked on your account before you can use them in the PvP Equipment panel. Inscriptions that provide bonuses that were previously inherent bonuses of PvP weapons are already unlocked on your account.
New Item Upgrades
* Shields, wands, and focus items created through the PvP Equipment panel or found in Elona can now have upgrades applied to them. * Shields can have a Shield Handle upgrade plus one inscription. * Wands can have a Wand Wrapping upgrade plus one inscription. * Focus items can have a Focus Core upgrade plus one inscription. * These new upgrades are equivalent in power to inherent item bonuses that were found in previous campaigns.
New Salvage/Upgrade System
* Salvaging an item with upgrade components now gives you the ability to pick which item you would like to salvage. * If you salvage an item to extract a magical component, there is now a 75 percent chance that the base item will not be destroyed. * When you upgrade an item with an upgrade component, you now see a preview of what that item will look like after the upgrade.
New Dye System
* The new dye system improves the appearance of base dye colors and mixed dye colors. The new system is used when you newly apply dye to an item. Existing item colors are not affected. * Newly crafted armor now starts out gray. If you dye it to another color and then later want to restore it to its original appearance, just dye it gray. Vendors now sell gray dye instead of dye remover. * White and brown dye colors are now available as loot drops. * Silver is now an equipment color option during character creation. * A new Dye Preview panel lets you preview the effect of dye color combinations on your items before applying the dye.
New Damage Interface
* The new Damage Monitor panel shows all skills that your opponents have recently used against you. You can hover the mouse over any skill icon to get a tooltip explaining that skill. * The numbers that float above characters’ heads are now bigger, and use different animations to help distinguish between damage, healing, and experience. * When an enemy uses a skill against you, the skill icon will display next to the damage number. The Options panel allows you to switch from displaying skill icons to displaying skill names.
PvP-Only Character Creation
* The PvP character creation process has been simplified. During character creation, you now choose only the character’s primary profession, character appearance, and name. * Newly created PvP characters start off with a set of equipment and six basic skills for their primary profession, so you can start playing immediately. * To outfit your PvP character with other skills and equipment, you can use the new Skill and Equipment Templates systems. * So that your PvP characters have immediate access to skill and equipment swapping, new PvP characters you create now start in the Great Temple of Balthazar once you have unlocked Random Arenas on your account. * You can still access Zaishen Basic Training by walking from the Great Temple back into the Isle of the Nameless and talking with the Master of Paths. * First-time PvP players must complete Zaishen Basic Training to gain access to the Random Arenas and to gain the ability to purchase unlocks from the Priest of Balthazar.
Balthazar’s Faction
* The rate of Balthazar’s faction has been doubled for all types of PvP! * In high-level arenas, players now earn 40 faction per unique kill, 50 faction for winning, 50 faction for a flawless victory, and 50 faction for a five-game winning streak. * In Heroes’ Ascent, players now earn 40 faction per unique kill, 200–800 faction for winning (depending on the map), and 200 faction for a flawless victory. * In Guild Combat, players now earn 40 faction per unique kill, 1,000–4,000 faction for winning (depending on their guild rating), and 200–800 faction for a flawless victory (depending on their guild rating). * In Alliance Battles and Competitive Missions, players now earn 6 faction per kill.
Henchmen Controls
* Henchmen controls are now available on the Compass. To direct your henchmen, click the Henchmen button on the Compass, then click anywhere on the Compass or in the world to select where you’d like your henchmen to go.
Improved Hero/Henchmen AI
* Heroes and Henchmen now take into account Conditions and Exhaustion when choosing which skills to cast. They also consider attribute levels for stolen skills, and combo states for Assassin skills. * They have improved combo awareness for some important skill combinations. * They have improved knowledge of skills, so that they make smarter decisions about which skills to cast. * They manage their Energy better. * They are better at kiting opponents. * They are better at getting out and staying out of AoE damage spells. * They move in formation around their leader, with melee characters in front and ranged or casting characters in back. * They follow their leader whenever they haven’t been specifically directed to move to a point. The leader for Heroes is the player who owns the Hero, and the leader for henchmen is the party leader. * They also know how to have fun.
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| | | Krum
Nombre de messages : 409 Date d'inscription : 03/06/2006
| Sujet: Re: Mises à jour ! Jeu 26 Oct 2006, 06:17 | |
| - Citation :
- Gameplay Changes
* The rarity of items within locked chests is now properly randomized. * Armor swapping is now disabled during PvP games. * Certain situations that caused players to get stuck and not be able to move have been fixed, and a new command “/stuck” has been introduced to help players free their characters if they become stuck.
Title System Changes
* The Treasure Hunter and Seeker of Wisdom titles now confer a benefit to players who earn them. For each rank of either title earned, the chance of an item not being destroyed when salvaging a magical upgrade component is increased by 1 percent from a base of 75 percent. * The Hero, Gladiator, and Champion titles now confer a benefit to players who earn them. Gaining ranks in these titles increases the maximum cap of unspent Balthazar’s faction. The cap increases by 2,000 faction points for each of the first five ranks of the Hero title and 5,000 faction points for each subsequent rank, and the cap increases by 5,000 faction points for each rank of the Gladiator and Champion titles earned.
Materials Storage
* The Materials Storage panel, which was previously a feature of Guild Wars Factions, is now available to all players.
User Interface Improvements
* While forming a party, you can now control+click on your Skill Bar to announce your skill setup to your party members. * Called targets now remain active for up to 30 seconds after being attacked by their caller, and do not go away when the caller changes targets. * During Guild Combat, a countdown timer now displays the amount of time remaining until the team that holds the shrine will gain a morale boost. * In all types of PvP, the new score screen option “Team Status” shows a summary of the Health and morale of your entire team, including allied NPCs. * A new option “Hide UI” on the login screen allows you to use the login screen as a screensaver. The client continues to download game assets in the background while in screensaver mode. * The text and audio languages can now be independently selected in the Options panel. * Other new options enable you to keep windows open when pressing escape, to disable tooltips on Skill Bars, and to disable tooltips on effect monitors.
Equipment Balance Changes
* Reduced the cost of all armor sets found on Shing Jea Island. * Updated the Henge of Denravi Axe to have +5 inherent Energy instead of +25 inherent Health. * Updated the Henge of Denravi Bow to have +5 inherent Energy instead of +10 inherent armor. * Updated some Fiery Flame Spitters that had a 15% recharge chance instead of the normal 10% chance.
* Green item staffs, crafted staffs, and collector staffs with any sort of recharge bonus have been updated to reduce the recharge time of all spells with a chance of 20% instead of the attribute-specific bonuses they had previously.
* Updated a sword received from a quest in pre-Searing Ascalon to remove the inherent +5 armor while enchanted bonus. It now deals an additional 15% damage while Health is above 50. * Updated the Warrior’s Dreadnought and Dragon armor suits to +10 vs. elemental to match how the armor bonus works under the new insignia system. * Updated the Warrior’s Sentinel armor suit to +20 vs. elemental (req. 13 Strength) to match how the armor bonus works under the new insignia system. * Updated the Necromancer’s Tormentor armor suit to add 6 holy damage on the chest, 4 on the leggings, and 2 on all other pieces. It was previously 5 damage for all pieces. * Updated the Assassin’s Saboteur, Infiltrator, and Vanguard armor suits to have +10 armor vs. all physical damage and an additional +10 armor vs. a specific type of physical damage. The Condition reduction bonuses were removed to match how the bonuses work under the new insignia system. * Updated all instances of Stonefist Gauntlets to remove the -5 armor penalty to match how the bonus works under the new insignia system. * Updated all instances of the Lieutenant's Helm to remove the -10 armor vs. physical penalty to match how the bonus works under the new insignia system. * Updated maximum level headgear found in Prophecies and Factions with a +1 Energy bonus to equalize it with possibilities found in Nightfall and at the new PvP Equipment panel. Warrior headgear that already had built-in armor bonuses will remain unaffected.
Skill Balance Changes
Assassin
* Black Lotus Strike: reduced recharge time 12 seconds. * Enduring Toxin: increased duration to 5 seconds. * Expose Defenses: increased duration to 5..20 seconds. * Impale: increased damage to 25..100. This skill must now follow a dual attack. * Mirrored Stance: decreased casting time to .25seconds. * Moebius Strike: reduced recharge time to 2 seconds. * Shameful Fear: reduced recharge time to 10 seconds. * Siphon Strength: removed touch requirement. * Way of the Lotus: changed this skill so that it is now an Enchantment.
Elementalist
* Armor of Frost: this skill no longer reduces your armor against fire. * Ash Blast: increased damage to 20..55, increased Blindness duration to 3..15 seconds. * Conjure Flame: decreased recharge time to 30 seconds, increased damage to 1..21. * Conjure Frost: decreased recharge time to 30 seconds, increased damage to 1..21 * Conjure Lightning: decreased recharge time to 30 seconds, increased damage to 1..21 * Double Dragon: this spell no longer causes Exhaustion. * Eruption: decreased casting time to 2 seconds. * Fire, Water, Air, Earth Attunement: each of these skills now return 1 Energy plus 30% of that spell’s cost. * Glimmering Mark: decreased recharge time to 5 seconds, increased duration to 5 seconds. * Glyph of Concentration: changed this Glyph to work on the next two spells, increased recharge time to 10 seconds. * Glyph of Elemental Power: increased recharge time to 15 seconds. This Glyph now works on the next 5 spells. * Glyph of Lesser Energy: this Glyph now works on the next 2 spells. * Glyph of Energy: increased Energy reduction to 25. * Grasping Earth: decreased recharge time to 12 seconds. * Gust: decreased casting time to 1 second. * Inferno: decreased recharge time to 10 seconds. * Lava Arrows: increased damage to 10..40. * Lava Font: increased damage to 5..50. * Lightning Javelin: decreased Energy cost to 5. * Lightning Surge: no longer causes Exhaustion, increased Energy cost to 10. * Lightning Touch: decreased Energy cost to 5. * Mark of Rodgort: decreased Energy to 15. This skill now affects all adjacent foes. * Phoenix: decreased recharge time to 10 seconds. * Searing Heat: decreased casting time to 2 seconds. * Shatterstone: increased damage to 25..100, increased conditional damage to 25..100. * Shock Arrow: increased damage to 5..45. * Smoldering Embers: increased damage to 15..75. * Swirling Aura: decreased recharge time to 45 seconds. * Teinai's Heat: decreased casting time to 2 seconds. * Vapor Blade: increased damage to 15..135.
Mesmer
* Arcane Languor: decreased duration to 1..10 seconds. * Distortion: duration now scales with attribute, and you now only lose 2 Energy when this skill triggers. * Drain Enchantment: increased recharge time to 30 seconds, decreased Energy gained to 5..20. * Echo: increased duration to 30 seconds. * Empathy: decreased duration to 5..15 seconds, increased damage to 15..45. * Energy Drain: decreased Energy stolen to 2..9. * Epidemic: decreased Energy cost to 5 Energy. * Ether Signet: decreased recharge time to 60 seconds. * Ethereal Burden / Kitah’s Burden: decreased casting time to 1 second. * Illusion of Pain: decreased recharge time to 1 second. * Inspired Hex / Revealed Hex: decreased Energy gained to 4..10. * Keystone Signet: decreased recharge time to 1 second. * Mantra of Recall: decreased Energy gained to 10..25. * Overload: decreased recharge time to 3 seconds. * Panic: decreased casting time to .25 seconds. * Power Return: decreased recharge time to 5 seconds. * Psychic Instability: decreased recharge time to 10 seconds.
Monk
* Bane Signet: decreased casting time to 1 second. * Peace and Harmony: decreased recharge time to 10 seconds. * Ray of Judgment: decreased casting time to 1 second. * Smite: this skill is now a spell instead of an attack. * Succor: decreased Energy cost to 5. * Watchful Spirit: decreased recharge time to 5 seconds. * Zealot's Fire: decreased casting time to .25 seconds, decreased recharge time to 30 seconds. You now lose 1 Energy whenever this skill triggers.
Necromancer
* Barbs: decreased recharge time to 5 seconds. * Blood Bond: you lose 3 pips of Health regeneration, and your ally gains 1..6 pips of Health regeneration. * Icy Veins: decreased recharge time to 5 seconds. * Insidious Parasite: increased life steal to 15..45. * Life Transfer: decreased Energy cost to 5 Energy, increased casting time to 1 second. * Lingering Curse: decreased casting time to 2 seconds. * Malign Intervention: decreased recharge time to 12 seconds. * Mark of Pain: decreased casting time to 1 second. * Rising Bile: decreased recharge time to 20 seconds. * Spoil Victor: increased damage to 25..100. * Suffering: decreased recharge time to 5 seconds. * Unholy Feast: decreased recharge time to 12 seconds. * Vile Miasma: now falls under the Death Magic attribute.
Ranger
* Archer's Signet: increased number of bow attacks affected to 1..7. * Call of Protection: increased damage reduction to 5..20. * Concussion Shot: decreased recharge time to 5 seconds. * Debilitating Shot: reduced Energy reduction to -1..10. This skill now falls under the Marksmanship attribute. * Dual Shot: increased recharge time to 10 seconds. * Expertise: For each rank of Expertise, the Energy cost of all of your attacks, Rituals, touch skills, and Rangers skills are decreased by 4%. Several skills, especially those related to Energy costs and skill recharge times, become more effective with higher Expertise. * Heal as One: decreased recharge time to 10 seconds. This skill now resurrects your pet. * Marksman's Wager: increased duration to 18 seconds. * Run as One: decreased recharge time to 25 seconds.
Warrior
* Berserker Stance: increased adrenaline gain to 50%. * Deadly Riposte: increased damage to 15..90. * Disciplined Stance: decreased Energy cost to 5. * Dwarven Battle Stance: increased attack speed to 25%. * Furious Axe: this skill is now an Energy skill with 5 Energy and a recharge time of 6 seconds. * Lacerating Chop: reduced adrenaline cost to 5 swings. * Protectors Defense: decreased recharge time to 30 seconds. * Skull Crack: this skill now interrupts the target’s action but only causes the Dazed Condition if it interrupts a spell. * Victory is Mine: this skill is now a targeted Shout that returns 3..7 Energy per Condition. * "You Will Die": decreased recharge time to 15 seconds.
Start of Halloween Event
When the moon shines down on the Elon Like the eye of a ravenous drake
Keep a lantern close by and the darkness at bay For on this holiday night, they say
A spirit returns, pumpkin on head Wicked deeds (and bad jokes) will abound He’ll bluster and shout Spread chaos about ’till a banishment for his mischief be found
Heed my tale, ye brave heroes From lands north and south Listen wherefore I say: Bind your sanity close, lest you lose what you love most When the monarch of madness appears. | |
| | | Sikozu
Nombre de messages : 190 Date d'inscription : 09/06/2006
| Sujet: Re: Mises à jour ! Jeu 26 Oct 2006, 14:15 | |
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| | | Crystal
Nombre de messages : 288 Date d'inscription : 03/06/2006
| Sujet: Re: Mises à jour ! Mer 22 Nov 2006, 12:39 | |
| - Citation :
- Update - Tuesday November 21
Added new guild emblems created from winning concepts in the Nightfall Guild Emblem Contest. Added two new commands, /bonus and /special, to create items that were previously created using the /bonusitems command. The /bonus command creates items that may be created many times (such as preorder items). The /special command creates items that may be created only once per account (such as collector’s edition items). Fixed bugs and made improvements to the following quests: Skale and Magic Compass, Data Mining, A Peaceful Solution, Feeding Frenzy, A Message for Janeera, Sunspears in Cantha, Sunspears in Kryta, The Zenos Squad, Servants of Grenth, Heart or Mind: Garden in Danger, The Foolhardy Father, What Do You Do With a Drunken Shauben. Fixed bugs and made improvements to the following missions: Nahpui Quarter, Dragon’s Lair, Riverside Province. Set the minimum level to 20 for Random Arenas, Jade Quarry, and Fort Aspenwood. Fixed a bug that prevented Zenmai from responding to players in Bukdek Byway. Fixed several bugs in the Dajkah Inlet challenge mission. Added unique Divine Auras for the Paragon and Dervish, available to players who own the Collector’s Edition of Guild Wars Prophecies. Made the Ebon Dust Aura skill available for capture. Modified profession changers so that they give players Paragon and Dervish skills when these secondary professions are selected. Fixed a bug with the Healer’s Boon skill. Its extra healing bonus now applies to all healed characters, not just the first person healed. Fixed a bug that caused the Blood Bond skill to give a larger than expected Health degeneration in some cases. Fixed a bug that allowed Heroes to use targeted Shouts on targets who were out of range. Fixed a bug that allowed PvP characters to select secondary professions from campaigns they don't own. Improved the art and/or sound for the following creatures: Toshau Sharpspear, Whistling Thornbrush, and Jacaranda plant creatures. Fixed several word gender problems for European languages. Le voilà Et sinon, niveau 20 minimum pour l'arène aléatoire, il aura fallu presque 2 ans pour qu'ils aient l'idée... | |
| | | Hakim Masaamba
Nombre de messages : 288 Date d'inscription : 14/08/2006
| Sujet: Re: Mises à jour ! Mer 22 Nov 2006, 15:34 | |
| J'me souviens que je me faisais insulter quand je venais en arène aléatoire avec mon rôdeur niveau 17 (alors que 9 fois sur 10 j'étais le dernier debout... sacrés G/M )... mais ça serait pas mal de faire une arène pour level 15-19, alors. | |
| | | Telrick Chinese Monk Farmer
Nombre de messages : 348 Age : 39 Date d'inscription : 03/06/2006
| Sujet: Re: Mises à jour ! Mer 22 Nov 2006, 15:41 | |
| Une arène pour les niveaux 15-19 ? c'est crétin, ça ne concerne que des persos pve, et pour une durée extremement réduite dans toute leur existence...ça vaut vraiment pas le coup... | |
| | | Hakim Masaamba
Nombre de messages : 288 Date d'inscription : 14/08/2006
| Sujet: Re: Mises à jour ! Mer 22 Nov 2006, 21:45 | |
| 'y a bien une arène pour les niveau 1-10, et une pour les niveaux 11-15... en quoi une 15-19 serait-elle plus "crétine"? ... ça laisserait un peu plus de temps aux débutant pour s'entrainer avec leur nouveau perso avant de se manger des gladiateurs rang 4 dans les gencives. | |
| | | Telrick Chinese Monk Farmer
Nombre de messages : 348 Age : 39 Date d'inscription : 03/06/2006
| Sujet: Re: Mises à jour ! Mer 22 Nov 2006, 22:46 | |
| Boarf dans propheties ça s'expliquait car la progression en niveau etait extremement lente, mais avec nightfall et factions, les persos sont au niveau 20 dix fois plus vite...mais c'est vrai que des arenes de bas nivau permettent de prendre un premier contact qui ne soit pas necessairement une grande claque dans la gueule... | |
| | | Hakim Masaamba
Nombre de messages : 288 Date d'inscription : 14/08/2006
| Sujet: Re: Mises à jour ! Jeu 23 Nov 2006, 03:24 | |
| Je pensais à Prophécie, vu que c'est là que j'ai commencé ^^. | |
| | | Gridou
Nombre de messages : 28 Date d'inscription : 10/06/2006
| Sujet: Re: Mises à jour ! Jeu 23 Nov 2006, 14:53 | |
| "Made the Ebon Dust Aura skill available for capture"
Désolé de passer pour un noob mais je ne sais pas ce que c'est ca!Si qq peut m'eclairer ^^.Merci. | |
| | | Boris
Nombre de messages : 109 Date d'inscription : 07/07/2006
| Sujet: Re: Mises à jour ! Jeu 23 Nov 2006, 15:07 | |
| ça rend la compétence Aura de poussière d'ébène accesible à la capture
Dernière édition par le Jeu 23 Nov 2006, 15:12, édité 1 fois | |
| | | Crystal
Nombre de messages : 288 Date d'inscription : 03/06/2006
| Sujet: Re: Mises à jour ! Jeu 23 Nov 2006, 15:08 | |
| Ils ont rajouté le boss qui a l'élite de derviche "Aura de poussière d'ébène", dans le miroir de Lyss. On était plusieurs de la guilde à qui il ne manquait que cette élite, qui n'était pas capturable jusqu'à la dernière mise à jour. | |
| | | Gridou
Nombre de messages : 28 Date d'inscription : 10/06/2006
| Sujet: Re: Mises à jour ! Jeu 23 Nov 2006, 19:11 | |
| ah ben merci je savais pas que c'etait une élite pour Dervish | |
| | | Saemon Enkulé de monk ki heal pa
Nombre de messages : 184 Age : 49 Localisation : biscarrosse Date d'inscription : 04/06/2006
| Sujet: Re: Mises à jour ! Ven 01 Déc 2006, 14:31 | |
| - Citation :
Mise à jour - 01 décembre 2006 Fait les preparations pour l’évènement du Domaine de l’Angoisse.
Ajouté deux nouvelles quêtes dans Istan et six nouvelles quêtes dans le Royaume du tourment.
Modifié le comportement des monstres afin qu’ils optent pour des cibles à portée de leur zone de garde.
Corrigé plusieurs bugs avec les PNJs qui vous suivent afin d’améliorer leur performance en combat.
Retiré le comportement de “kiting” des mercenaires dans la première manche de l’entrainement de base afin de donner aux nouveaux joueurs une introduction plus facile au PvP. Mise à jour des compétences Aria de zèle : Augmenté le temps d’incantation à 2 secondes.
Hache cyclone : Modifié afin qu’il requiert désormais une cible ennemie.
Finale énergisant : Augmenté le coût d’Energie à 10 et réduit le montant d’énergie gagné par cri ou chant de 1.
“ Attention!” : Augmenté le coût d’Energie à 10 et baissé la durée de 1..5 secondes.
Os broyés : Modifié afin qu’elle soit désormais utilisable sur des minions alliés.
Bise reposante : Modifié afin que son comportement corresponde plus précisément à sa description.
Tenez bon ! : Augmenté le coût d’Energie de 10.
“ Prenez garde!”: Changé le gain d’armure à 5..25, basé sur la caractéristique Tactique.
-------------------------------------------------------------------------------- Hache cyclone : Modifié afin qu’il requiert désormais une cible ennemie. Argh,mais comment on va faire mumuse maintenant ?
Dernière édition par le Ven 01 Déc 2006, 14:33, édité 1 fois | |
| | | Krum
Nombre de messages : 409 Date d'inscription : 03/06/2006
| Sujet: Re: Mises à jour ! Ven 01 Déc 2006, 14:33 | |
| - Saemon a écrit:
Hache cyclone : Modifié afin qu’il requiert désormais une cible ennemie. Argh,mais comment on va faire mumuse maintenant ? Clair C'était rigolo de voir le héros spéctral en faire à 20km du combat ! | |
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